Campaign History
For eons, the Kherubim and Daemonites clashed. The Kherubim, immortal aliens and
leaders of technology and society among the stars, opposed the Daemonites' bid
to conquer the galaxy. Across the universe the war raged.
During the dawn of human civilization, two starships, a Kherubim Explorer and a
Daemonite Marauder (the Dreadnaught), clashed over Earth. Both ships were
damaged and crashed. As they were now stranded on this backwater world and
presumed dead by their home, survivors from the ships integrated themselves as
best they could into the world. The Kherubim assimilated themselves into the
population in order to continue their existence and wage their war. They soon
found themselves protecting humanity against the Daemonites. For millennia a
balance of power was held. Seventy-five years ago, a terrible blow was struck to
the Kherubim. The balance shifted and the Daemonites gained the upper hand.
Enigma, a mysterious, silver-skinned woman, bearing powers beyond human
understanding, is set by forces she barely knows as the guardian and advisor to
one of four Kherubim Lords, the Lord Khabriel. Naming him as the new champion of
mankind, Enigma brings his shattered, memory-loss stricken self from poverty to
become Sebastian Sabre, multi-billionaire owner of Sabre Enterprises, a
corporation secretly dedicated to beginning anew the private war between Angel
and Demon and, thereby, save humanity.
To this end, Sebastian Sabre founded S.P.I.R.I.T., a team of Kherubim,
Crossbreed and Human that he leads against the Daemonites. S.P.I.R.I.T. is an
acronym for "Supernatural Phenomenon Investigations, Research and
Interdiction Team.
S.P.I.R.I.T. goes through many different incarnations and endures many
adventures during their career. They stand as the strongest opposition against
The Coven, the Daemonite-founded criminal organization, and gain status as the
most powerful and best covert strike force on the planet.
Contrasting S.P.I.R.I.T. is NightWatch, an A.N. sponsored Super-Powered Being (SPB)
team, dedicated to responding to rogue SPB situations and crises' on a worldwide
scale. Powered by the vast technological resources that the Allied Nations can
provide, and answerable only to the A.N. Security Council, NightWatch is
probably the only SPB group that can claim near or equal level of power and
influence with S.P.I.R.I.T.
Kherubim
It's no coincidence that the name 'Kherubim' is close to the biblical angel
type, 'Cherubim', for they acted as the primal opposites to the marauding and
destructive Daemonites. Despite what their name may imply however, the Kherubim
are not inherently good and, though not an evil race, are a race that more or
less sought to maintain peace. They have their flaws and, just like humans, are
prone to error and wrongdoing. Most notable of their attitudes is the tendency
for some of them to maintain a slightly 'lofty' attitude over most non-Kherans,
particularly humans. This attitude can range from a mild one to almost
insufferable. However, most Kherubim mean well and have had the best interests
of the Earth in mind (in addition to their own) while they have been stranded
here.
For all intents and purposes, Kherubim are virtually immortal, with a lifespan
that has not been accurately measured in Earth years. The Kherubim on Earth have
been there for literally the whole of human civilization. It's logical to assume
that a Kherubim does not perceive time as a human or non-Kheran does. A year or
a lifespan of a human to a Kherubim would seem as a flicker of a match. The
lifespan of long-lived races like Vampires and Werewolves are little more than
the duration of a lit candle to a Kherubim.
Reproducing
as frequently as Humans, it's unusual that the Kherubim have not overpopulated
Khera. It's hinted that their consistent colonization of other planets in the
galaxy accounts for the lack of overpopulation. In truth, the Kherubim
themselves are not actually 'native' to the home world that bears their name.
From where exactly they came and, in fact, the true origins of both the Kherubim
and the Daemonites are lost in time.
Kherubim retain extremely resilient bodies and high physical strength compared
with a human. Some instances: an intoxicated Lord Khabriel once was struck by a
speeding taxi -- he just rolled off and kept walking; it took armor-piercing
bullets to seriously harm Kenesha; and, Zahanna resisted the effects of a poison
that should have killed her instantly!
Despite the differences in origins, Kherubim and Humans are biologically
compatible enough to be able to mate and produce children. A child born from a
Kherubim and a Human parent is still considered Kherubim and retains the
physical attributes of their alien parent. However, as that child matures and
begins to have offspring (i.e., the more diluted the Kherubim blood becomes),
the potential for developing typical Kherubim abilities lessens and the
potential for unusual abilities increases (see Crossbreeds, below).
The exact government workings of Khera itself are slightly clouded. The
governing body of the planet seems to be known as the Pantheon. Within the
Pantheon, an elite sect of Kherubim, called Lords, rule over Khera and her
colony worlds. The exact number of Kherubim Lords upon Khera itself is never
established. On Earth, however, these special types of Kherans numbered four. A
Kherubim Lord is ranked socially as royalty. Additionally, Kherubim Lords tend
to have powers and abilities far beyond a normal Kherubim -- some literally
godlike! Ranked beneath the Kherubim Lords are the Kherubim nobles and under
them, regular Kherubim. On Earth, there were four Kherubim Lords (aka Lords of
Power), two of who are deceased.
Kherubim NPCs:
Name |
Notes |
Nobanion |
One of the four Kherubim Lords (aka Lords of Power on Earth).
Presumed dead when his fortress collapsed around him. |
Kenesha |
A Kherubim noble, Kenesha possesses great strength and her "bag of
tricks", a tesseract containing the results of centuries of artifact
hunting, and the knowledge of how to use the "tricks" it contains.
She is an information specialist, and has many powerful contacts in high places. |
Khabriel |
One of the four Kherubim Lords (aka Lords of Power) on Earth. Senior and
ruling Lord among the four, and commander of the exploration vessel that
crashed on the planet. |
Mystra |
One of the four Kherubim Lords (aka Lords of Power) on Earth. The most
powerful Kherubim Lord, Mystra has incredible strength, endurance and
invulnerability. He possesses the ability to fly and manipulate energy,
releasing it as tremendous plasma bursts. |
Syrton |
One of the four Kherubim Lords (aka Lords of Power) on Earth. Killed by
the Drahn in Atlantis many millennia ago. |
Zahanna |
A Kherubim noble, Zahanna is skilled in the art of killing with both her
hands and her sword. She possesses super-human strength. |
Daemonites
Primal opposites and eternal adversaries to the Kherubim are the Daemonites.
Their name seems to be closely aligned with the term 'demons' and for good
reason. Daemonites are a cross between Marvel's 'Brood' and the Aliens from the
movies starring Sigourney Weaver. They are racially disposed towards galactic
domination. For eons, they warred with the Kherubim, blackening worlds in their
wake as they made a bid to destroy their opponents and gain control over the
known galaxy (and perhaps beyond?). They are monstrous and violent, although,
not completely evil as there have been Daemonites with 'good' or 'neutral'
tendencies. For instance, following the Daemonite War, the Daemonite civilians
on Khera encountered by Hecate were hospitable. Overall though, the race is as
monstrous as they come.
Like the Kherubim, Daemonites seem to be immortal; yet it is hard to truly say
if all Daemonites have tremendous life spans or if just the Daemonite Lords
possess them. As a race they vary tremendously in power, unlike the Kherans who
seem to have equal abilities aside from the Lords across the board. Daemonites
vary in strength from cannon fodder drones to the monstrous War Dogs who stand
over twenty feet in size and can shrug off blasts from Spartan. They cannot
breathe in Earth's atmosphere easily however and require special environments to
function properly. Operating best in stifling heat and breathing polluted air.
All Daemonites possess the ability of Possession. This powerful and at times,
sickening power enables a Daemonite to merge physically and psychically with a
willing or unwilling target. They take control of that target's body, gaining
their memories, skills, abilities and knowledge. There is no time limit to how
long a Daemonite may inhabit a host body and almost no one is immune! The actual
possession attempt however can be difficult as it takes physical contact with
the host for several seconds; the longer the physical contact, the more powerful
the hold. A target with a strong will can forcefully eject a Daemonite. However,
this is extremely rare. Normally, the only powers capable of forcing a Daemonite
from its host are "The Sight" and powerful psionics. Extreme pain to
the host body can force a Daemonite to leave as well and it may be possible to
attack the psyche of the Daemonite within the host body and not damage the host
in the process.
Like the Kherubim, the Daemonites do retain a hierarchy of power, although less
is known about this as much as it is about the Kherubim. It is known that there
were five Daemonite Lords (one is deceased), one Warlord and two Dukes.
Daemonite NPCs:
Name |
Notes |
Bastille |
One of the five Daemonite Lords. One of two Daemonites that have demonstrated
the rare ability to shape shift; further, he does not seem to require a
host's body to survive. |
Belial |
One of the two Daemonite Dukes. |
Asmodeus |
One of the five Daemonite Lords. |
Malagard |
Malagard, the Daemonite Queen, was imprisoned shortly after her arrival
on Earth, as she was so powerful and uncontrollable that the other Daemonite
Lords feared her. |
Molikroth |
One of the five Daemonite Lords. |
Triel |
One of the two Daemonite Dukes. |
Martinet |
One of two Daemonites that have demonstrated the rare ability to
shapeshift; further, he does not seem to require a host's body to survive. |
Levistus |
Levistus could be considered a new fifth Daemonite Lord, but he did not
come to Earth as the others did and is referred to more often as a Warlord. |
Crossbreeds
Crossbreeds are the term given to individuals who retain both Kherubim and Human
blood within them. A Crossbreed, surprisingly enough, tends to be more powerful
than a pure blooded Kherubim. This, despite the fact that their off world blood
is extremely diluted. Apparently Human and Kherubim genes together, create a
more powerful being than pure Human or pure Kherubim. This makes Crossbreeds
extremely valuable to both the Kherubim and Daemonite sides. The race to find
and recruit a crossbreed is often a dangerous and deadly one: Daemonites usually
attempt to kill those whom they cannot convert, while the Kherubim seek to
teach, protect and recruit them.
Daemonite-Human Crossbreeds are not possible! On one occasion, however,
Daemonites spliced their genes with Kherubim genes in an attempt to create a new
warrior. This individual escaped and was considered Kherubim. He later joined
his people. His descendant is Hecate.
At a glance, a Crossbreed may seem like a mutant. Their powers don't usually
manifest until young adult or adult years though some do manifest younger.
However, their powers are inborn and not the result of genetic mutation. Their
blood and genetics, though usually mostly human, still have alien genes within
them. Powers that they may develop can range from slightly to extraordinarily
powerful. A child who is a crossbreed of a Kherubim Lord has the potential for
serious power within them!
Crossbreed NPCs:
Name |
Race |
Notes |
Bloodletter |
Crossbreed |
In his human form, Bloodletter is an expert in the martial arts, including
Kendo and Kung Fu. He is a shapeshifter with a variety of battle forms
including: metal skin flakes the render him invisible to radar; a murder
tree which can hold off entire regiments with fragmented razor-sharp
blades; a skin of thorns; a blood bird; and a fountain of daggers. |
Crimson |
Crossbreed (¼-Kherubim) |
Possesses enhanced reflexes and the ability to run faster than 225 mph. |
Frost |
Crossbreed |
Possesses the ability to absorb energy directed at him, convert it to
negative energy, and project it at an object of his choice. His power is
two-way: positive energy into negative energy, negative energy into positive
energy. |
Hecate |
Crossbreed |
Hecate is considered a Kherubim Crossbreed with Daemonite genes. She
is able to see Daemonites who possess human bodies. She possesses "The
Sight", an ability that can extract Daemonites by generating a
magnetic attraction and reaching psychically into the person's mind; this
ability can also suit a variety of purposes besides exorcising alien
presences. |
Javelin |
Crossbreed |
Possesses remarkable strength and agility. His always-present javelin can
project energy blasts and protective shields. |
Mattock |
Crossbreed |
Can increase his size and mass exponentially, becoming stronger as
necessary. However, his intelligence and self-control diminish as his body
grows. |
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